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Blog

The Game of Science

12/30/2024

Comments

 
A good portion of the scientific pursuit is just trying to make sense of observations by proposing rules that are responsible for the behaviors that we experience. To model this process at the beginning of the year, I use a modified version of one of the tasks published in David Maloney's post about "Learning the 'Game' of Science". 

In this task, students need to reverse engineer the rules of a board game simply by making observations of example game play. To make it a little more interesting, I modified the example games so that different groups observe moves that suggest slightly different sets of rules.
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The task itself takes about 30 minutes for the physical version and 15 minutes with the virtual animations so it fits great with a couple other operational items in the first week of the semester.
Note: This activity was updated on 12/30/2024 with a better sequence of game histories and discussion about the nature of science. If you are looking for the original files, you can send me a message on my contact page but I'm really confident that these updates are good ones :)

The Set Up

For this activity, I split up the class into groups of 2 or 3.

When doing this with physical manipulatives, each group receives a game board, game pieces (1,2, and 3 for each color), and the written record for "Game A". I printed and cut these materials out ahead of time so that students could stage the games as if they were playing them. I printed the game pieces out on red and yellow paper so that the students could differentiate between the two different players.
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The Task

I typically introduce the task with an opening like this:

"This board game was recently discovered in the back room but there weren't any instructions in the box so we don't know how to play. Luckily, we have a recorded history of  games that were played by players that knew the rules.  From these example games, I need you to recreate the list of rules so that we have something to add to the box for the next people that want to play"
Once the groups have everything that they need, they get to work using their game board and pieces to recreate "Game A" the best that they can the example games provided to them. They must collaborate to define key details like "How does the game start/end?", "How can the pieces move around the board?", and "What is the objective of the game?" that groups will have to determine as they are making observations about the game being played.

Recently, I have found playing the animation for Game A on a loop at the front of room to be just as good as the physical game pieces and much less set up and time.
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After having some time to watch or recreate "Game A", each group was asked to write out the rules in as much detail as they could to reference when we compared notes together as a class.
Here are some examples of the rules that my students came up with:
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After 5 minutes or so, we came back together as a group. Together, we create a an "Official Classroom Rules" document in the front of the room by each group sharing a rule one at a time until we didn't have anything new left to add. We star or circle any rules that we define as "fringe rules" where the students find some creative patterns that seem true for Game A but don't feel confident that they are necessarily universal to the game as a whole.

I then reveal that there was one more game history that was left for us that can hopefully provide us with more clarity on some of the "fringe rules". In updating this activity over the years, this "Game B" provides some very intentional events that don't appear in "Game A" so that students are force to revisit and revise their models

My favorite moment of this entire activity is the gasp that travels through the students about halfway through when the red 3 moves sideways for the first time ;)

After watching/playing through "Game B" we revisit the "fringe rules" and update our list if necessary.
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The Follow Up

Ultimately, I close this task by bring the conversation back to how this process resembles the process of science, and more specifically, physics. In physics, the laws of nature were never provided as a list of rules or equations that were just written down somewhere. Instead, the "rules" that we discuss were formulated by observing how nature operates. 

Some highlights from past discussions that I've had with students and teachers
  • “Rules” are often grounded in past experience
  • Can only define conditions that we’ve observed
  • No way of fully confirming our predictions unless provided with just the right data
  • Can use the rules to play the game ourselves

Next Steps

There are 4 other games without rules like this one included in David Maloney's post about "Learning the 'Game' of Science". The one that this is based off of is called "SciGame Delta". I found the other ones to be considerably more difficult and, honestly, I wasn't able to completely make sense of any of the others in the time that I spent exploring them. This doesn't mean the the students couldn't do it though. In fact, it could make it that much more exciting of a challenge. :)

Files

This file contains the game board, game pieces, and the records of "Game A" and "Game B". I printed out the game pieces of red and yellow paper to match with the Y and R designations on the game records but it isn't necessary to figure out the game play.
Game of Science Materials (pdf)
File Size: 41 kb
File Type: pdf
Download File

Game of Science Materials (editable)
File Size: 45 kb
File Type: pptx
Download File

 

Animated Game Histories

To simplify the logistics of the activity, I put together some high quality animations of the 2 game histories. These videos or animated GIFs can be shared with students or groups to make observations and determine the rules of the game. There are some cases when I prefer the tactile exploration from the game histories but this does a pretty job satisfying the overall goal :)
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Animated GIFs
Game of Science - Game A (gif)
File Size: 946 kb
File Type: gif
Download File

Game of Science - Game B (gif)
File Size: 789 kb
File Type: gif
Download File

YouTube Links
  • Game A
  • Game B​

Other Introductory/Teambuilding Tasks

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For more tasks like this one that can be used at the beginning of the semester to highlight nature of science concepts and get students working in teams, check out the collection posted here.
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    Joe Cossette

    Father, Physics Teacher, Knowles Fellow, Friend, Techie, and Musician

    "Learning to teach teaches me to learn"


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