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Blog

Motion Virtual Escape Room

8/28/2020

Comments

 
Now that many classes are going 100% virtual, I have been spending a lot of time thinking about how to create a group-worthy task that requires participation from every student in an online space. There are some pretty great digital breakouts out there but I felt like they were still lacking the collaboration that I loved in physical activities. This is my attempt to recreate that collaborative experience in a task that could work just as well online.​

The general concept is that a group of four would have a unique google form for each student. The form is a series of "doors" that must be unlocked. Some of the tasks can be solved individually, but most of them require information from one of the other forms. I'm envisioning that this will force collaboration in a digital space and make it into a truly groupworthy experience.
Content Covered
  • Unit Conversions
  • Calculating with Constant Velocity
  • Calculating with Constant Acceleration (Kinematic Equations)
  • Calculating with Free Fall
  • Conceptual Motion Graphs
  • Calculating with Motion Graphs
Update: There is now a Virtual Escape Room for Circuits/Electricity! Just in case you and your students are hungry more :)

Quick Start Guide

If you want to dive in right away, here's a quick description of what this task entails:
  1. Divide students into groups of 4 (groups of 3 can be used if needed)
  2. Share the student link below with the class so they can self assign and open up the correct google form for their team role
  3. Have a way for students to share their confirmation screen and/or secret value as proof of completion. I will be posting this as a separate "assignment" on my LMS
If you want to try out the task first (highly encouraged), check out the teacher link below for a google site that displays forms for all 3-4 players on one screen.
Student Link
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Teacher Link
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Clue Walkthrough

Each of the "doors" that students need to make it through have a topic that is highlighted. Some questions are standalone while others require interaction with other players to obtain all of the information

Door #1 - Constant/Average Velocity

Your journey starts small with motion that is steady
Rearrange if needed and calculate when ready
The first problem that students face is a simple constant velocity problem that they have all of the required information for. The intent is that this gets students familiar with the concept of "unlocking doors" with the google form and data validation
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​Example Problem:
This skateboarding dog appears to be moving at about 4 m/s. Assuming a constant velocity the entire time, how far (in meters) will he travel if we let him roll along for a full minute?

Door #2 - Kinematics Problem Solving

Nice work, you made it through door number 1!
Let's add acceleration to make things more fun.
Here's the trick, starting now, you may not have all you need.
Check in with your teammates if you want to succeed.
This problem is a little bit more involved because it involves acceleration. Because of this, students will need to find the appropriate kinematic equation to help solve for the unknown.

An added twist to this challenge is that the students aren't quite given enough information to solve for what they need. For instance, see the example below...
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Example Problem:
What is the time (in seconds) required for Usain Bolt to accelerate from rest to a final velocity of 9.6 m/s?
In this problem, students have the initial velocity (0 m/s) and the final velocity (9.6 m/s) and are asked to solve for the time needed to accelerate. Of course, this problem also requires some information about the distance or acceleration in order to calculate. Luckily, someone else has a little fact on their form (see below). This forces collaboration as students work to match up clues and solve their individual kinematics problems
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Clue for Door #2 (found on a different teammate's form)

Door #3 - Unit Conversion / Dimensional Analysis

You get to the door and you notice a snake!!
You try to sneak by, but it startles awake.
It speaks(!) and demands that its length you must measure
Before you can pass and move ahead toward your treasure
This challenge requires collaboration across the entire team to solve a single problem. Only one player has an answer to submit to unlock the door but everyone has valuable information to help with the problem
To solve this task, the team must determine the length of a snake in meters. Each player has access to an image with length comparisons that can be used together to ultimately answer the problem.

Note: Since the measurements that students make will be approximations based on their diagram, the data validation has been set to accept a valid range of uncertainty based on the possible error propagation that could occur.

Door #4 - Calculating from a Motion Graph

You are given several questions but lack some key information
Your graphs are all different, time for team communication
 
If you feel confused or unsure, don't hesitate to ask
Your team is there to help so you can all complete this task
Calculating information from a motion graph can be fairly challenging for some. This challenge has students be the champion of their assigned graph to provide answers to the questions that others on their team need to solve to unlock to the door. In the example below, these are the three questions that show up on a single players form. Notice that one of them can be solved right away because it is about their graph but the others will require some group communication.
Example Problem:
  • What is the average velocity (in m/s) between 0-2 seconds for YOUR graph?
  • What is the instantaneous acceleration (in m/s^2) at 1 second on PLAYER 2's graph?
  • What is the total displacement (in meters) during the interval of 2-4 seconds for PLAYER 4's graph

Door #5 - Conceptual Story Graphing

Player four calls for help on their behalf
You have part of a description, but they have the graph

In this challenge, three of the players receive one part of a sentence describing the motion of a bug. They need to determine the correct sequence and help the 4th player match the description to both a displacement vs time graph and a velocity vs time graph.
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Example Problem:
​
Select the correct d vs t and v vs t graphs by writing in the two corresponding letters without a space.
For example: if you want graph B for the d vs t graph and graph G for the v vs t graph, you would type in "BG"

​First, the bug starts motionless in the on the floor...
​...Then, the bug gets faster in the negative direction...
...Finally, the bug slows down to a stop.

Door #6 - Calculating with Free Fall 

To calculate for free fall, air resistance isn't real
Calculate this solution for Earth (just more ideal)
This task is completely individual again and each player has a different question that focuses on one of the more challenging problem solving processes - free fall. Each problem requires students to use the acceleration due to gravity on Earth. Since there is variation on what value is used for g from course to course, the data validation is set to accept a range between g = 9.8 and g = 10.
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Example Problem:
In addition to being insanely adorable, the Klipspringer is known to jump 3.6 meters straight up in the air (that is several times their body height). What is the initial upward velocity required to make this happen?


Door #7 - Conceptual Motion Graphs

Your clue matches a graph on someone else's door
The letters spell a secret word once you know all four
Each player receives a different set of 3 graphs that are labeled with a letter. They also have a description that corresponds to a graph that is on a different player's form. The objective is to determine the letters that match up with the different descriptions and assemble them into a four-letter word.
Example Problem:
V vs T graph representing an object getting slower
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Player 1
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Player 2
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Player 3
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Player 4

Door #8 - Graph Matching from an Animation

You find a bird’s eye view of a car moving on the floor
But what do you think that this info might be for?
In this problem, one player is given access to a bunch of motion graphs and is asked to select the displacement vs time graph and a velocity vs time graph that match the motion shown in a three part animation. The other three players are each given one portion of the animation and need to determine the proper order and what type of motion is happening in each.
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Picture
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Example Problem:
Select the correct d vs t and v vs t graphs by writing in the two corresponding letters without a space.
For example: if you want graph A for the d vs t graph and graph F for the v vs t graph, you would type in "AF"

Door #9 (Final Door!) - Two Step Calculation

Your hallways converge upon the centermost room
What treasure awaits? We can only assume
You see that there’s a peep hole in this final door
So you take a peek inside, but you’re not sure what to look for
 
You notice a ramp with a marble rolling down
But your view is really zoomed and you cannot look around
To solve this final clue, provide the length of the ramp.
Since your field of view is small, team up with others in your camp
For this final challenge, players must assemble the information that they know from a single snapshot of a ball rolling down a ramp to determine the ramp's length.

One player is also given this important clue:
​"You watch the marble get released at the top of the ramp and hear a noise exactly 2 seconds later when it presumably makes it to the bottom."

The Prize

You made it to the end and rejoined with your team
The motion problems before this were part of a theme
The way things move and how they are described
Is affected by history and how science is transcribed
 
Back in 1901, gravity was defined
By a conference in Paris with a goal to assign
A value to the constant that changes with location
Even so, this average doesn’t mention deviation.
 
Your final prize is this value, historically declared
You will need to report this to it’s good to be prepared
Submit this official value as proof that you succeeded
Jot it down or screenshot so you’re sure you’ve got what’s needed
To make this transferable to other teachers without requiring customization, the prize at the end of the escape room is the in form of a number that can be submitted in a form or as a screenshot. The confirmation screen once a student makes it all the way through and submits can be seen below
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For a task focused on motion and acceleration, I thought it would be appropriate to make the "standard gravitational acceleration" value the secret code for students to submit :)

3-Player vs 4-Player

When you click into the forms, you'll notice that there are two versions of this task. Because it is crucial that no clue is missing to complete many of the challenges, the group size must match the activity. It is unlikely that every class will be perfectly divisible by 4 so I designed a version of this task for 3 players as well. This 3-player version follows the same challenges as the 4-player version but some of the group-wide collaboration clues are compressed so that they still receive all of the necessary information.

I recommend splitting up groups to maintain as many 4-player teams as possible and use 3-player groups to make the final total work. :)

Escape Room Map

As with any maze, it's useful to have a map. The files below include the clues and solutions for all players laid out in one location. The color coding is used to help visualize where specific clues interact with other player's forms. As a teacher, this should be a useful guide to see the entire challenge without drilling down into the individual forms on your own.
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I've learned just how googleable this website has become for desperate students searching for the answers online, so I am not choosing not to post the map here. If you are hoping to use this in your classroom, please send me a message through my contact page and I will send you the map files within 24 hours
Contact Me for the Map :)

Motion Escape Room - TEST PAGE

The google site linked here is a way that you as a teacher can try out the task without needing multiple devices or tabs open in your browser. This isn't the link to share with students because the task is designed so they are only working in one of the forms, but it's useful to see this overview how they interact before assigning it to the class.
Motion Escape Room - TEST PAGE
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Student Entry Page

To make the link sharing process less complex, the google form links are organized in this google site. This is especially useful to make sure that students are accessing the correct version based on their group size. Since the results from this site aren't shared, have them take a screenshot of the final confirmation screen or share the secret passcode for proof that they completed the challenge.
Motion Escape Room - Student Links
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Files

If you would prefer to post separate links, or modify questions, or receive your own results report, here are the links to individual google forms. Note: if you want to make edits, it will force a copy into your google drive so that it won't disrupt the original version.
Google Form Links
4-Player Version
Player 1
Player 2
Player 3
Player 4

3-Player Version
Player 1
Player 2
Player 3
Editable Google Form Links
​4-Player Version (editable)
Player 1
Player 2
Player 3
Player 4

​3-Player Version (editable)
Player 1
Player 2
Player 3

Other Files

There were a lot of new diagrams and images compiled to create this activity. The Google folder linked below contains all of the images and editable files used.
Motion Escape Room - Supplementary Files

Acknowledgements

Many thanks to Sean Jackson (@mrjacksondotca) at the  Perimeter Institute  for serving as a thought partner and the first person to try out this task. :)

More Motion Activities

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Kinematics Crime Scene
Can you use kinematics to solve the mystery of who is responsible for breaking a precious historic vase?
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Stop Motion Face Off
Create stop motion video to depict constant velocity and constant acceleration
Picture
Motion Graph Matchmakers
Students find a classmate with a motion graph card that describes the same scenario as their ow
Picture
Motion Graph Scavenger Hunt
Students match graphs with conceptual descriptions of motion and receive instant feedback as they go
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    Joe Cossette

    Father, Physics Teacher, Knowles Fellow, Friend, Techie, and Musician

    "Learning to teach teaches me to learn"


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